User Profile: Spoofs3
User #8,014
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| DNA: | Male from Dublin | | Country: |  | Ireland |
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| Joined: | 11 months ago |
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| Friendship: | |
| Last seen: | 1 hour ago |
| Postage: | 5 topics, 2,468 posts, 2 blog entries. |
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Nobody is perfect
I am nobody
Hey im spoofs3 on forums, Dev in IRC or S34 by heavyDDR
Secondary schools cool (i dont like my irish though)
dublins cool (towns deadly) go Henry street!
schools cool (im in a cool year with cool subjects! go forth year!)
ON THE FORUM
Azats pokemon after her being my slave (OH THE IRONY!)
Good friends all round, Look for me, I will help new peoples settle and whatnot
Click here to feed me a Rare Candy!
Click here to feed me a Rare Candy!
My Chibi Selfs

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My Friends (39)
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| | Survival TFG. |
| (12 comments, posted 1 week ago by Spoofs3) |
New forum game I've been working on.
Called Survival, it is like my old game Predator TFG, for those of you here before the reset.
RULES:
Each person is a soldier figthing for survival, Everyone is against everyone.
Allies can be made to fight more powerful enimies but in the end Only one can Survive.
You start off in a random space in a 5x5 square board.
You actionate once per turn.
You have 100 Health each.
Once you hit 20 Health you Must be healed within 3 turns or you will die.
Once you hit 10 health you cannot move due to injuries.
Every turn you get 1 SP which you can use to buy new skills
GM: The game master of the round, Works the math that shows battle results using dice like risk. Attacker has 3 dice, Defender has 2. Highest numbers win, Defender takes priority if the numbers are equal.
The Game master has the power to summon some NPCs EG: Bears in the forest.
At the start you pick between several classes:
Weapons Expert: This class starts off with a machine gun and a pistol, grenades and C4 and A hunting knife. Each weapon can be used in its own unique way. Figure them out to survive. Starts with Shooting advanced, Throwing and CQC Basic.
Medic: A healer of the group. This class starts with a pistol and grenades. This class is weak in the start of the game but can be usefull to have if you choose to ally, This class carries Med Kits which is useful to heal people and the healing skill.
Scout: This is by far the most advanced troop.Has a pistol and grenades for combat. What makes this soldier one of the best is the advanced scout skill which allows for him to sneak by areas undetected.
Spy: This troop is the troop with info. Although it only starts off with a pistol it has all basic skills at the begining.
There are also Unique classes which are suited to certain weapons:
Sniper: Starts off with a sniper rifle and the knowlegde to use it Sniper skill 2. Also has a pistol and grenades.
CQC: This troop is a master of close quater combat. It starts off with throwing knives, A hunting knife and a pistol, This unit starts off with CQC skill and advanced unarmed fighting skill.
Reinforcements: These are troups that start with only a pistol and 1 random basic skill. They can only join after the game has started and are Paradropped in a random Square.
Fighting CQC. Range 0. (Fight people in your square)
Unarmed: Basic attack. 40% chance hitting. 60% chance along with basic CQC. 80% Chance with Advanced CQC skill.
Hunting Knife:. multiplys power by 1.25. 50% chance hitting. 70% along with basic CQC. 90% with advanced CQC.
Fighting Range 1. (Fight people in a range of 1 square.)
Throwing knives: Multiplys power by 1.20. 35% Chance hitting. 55% with Throwing skill Basic. 75% with Throwing skill advanced.
Grenades: Explosive. Multiplys power by 2.5. 40% Chance hitting. 60% with throwing skill Basic. 80% With throwing skill advanced.
Fighting range 2. (Fight people in a range of 2 square.)
Pistol: Multiplys power by 1.5. 45% chance hitting. 65% with basic shooting skill. 85% chance with shooting skill advanced.
Machine gun: Multiplys power by 2. 50% chance hitting. 70% with basic shooting skill. 90% with advanced shooting skill.
Fighting range 3.
Sniper: Long range. Has a different system to other weapons.
Missing. 70% chance with no sniper skill. 40% with sniper skill 1. 10% with sniper skill 2.
Leg. Hurts 1.25 . lowers movement. 10% with no sniper skill. 20% with sniper skill 1. 30% with sniper skill 2
Arm. Hurts 1.25 . lowers Aim. 10% with no sniper skill. 15% with sniper skill 1 25% with sniper skill 2
Torso. hurts 1.5 . 5% With no sniper skill. 15% with sniper kill 1. 20% with sniper skill 2
Head. Instant Death. 5% with no sniper skill. 10% with sniper skill1. 15% with sniper skill 2
Remote Weapons. (Are placed in an area and then detonated with a PM to the GM.)
C4: Hurts 2.5. Always hit if properly placed and activated.
Items:
Med Kits: Heals 20 with no skill. Heals 40 with med skill 1. heals 60 with Med skill 2.
Body armour: Stops damage by .5.
Areas.
Grassland: Basic area, No strategic advantage what so ever,
Forest, Good for protection stops damage by .25. Can climb trees to be hidden.
Cliffs: Increases range of Snipers by 1.
Buildings: (Are within a random Grassland. takes one movement point to enter)
Barracks:1 per Round, Weapons are stored there. Collect one per turn.
Hospital: 1 per Round, Med Kits are stored there. Collect one per turn.
Skills.
Shooting Skill, Basic (1SP)(Increases Gun Aim) and advanced (2SP)(Increases Gun Aim more)
CQC Skill, basic (1SP)(Increases Fighting skill close range) and Advanced (2SP)(Increases Fighting skill close range more)
Scout skill Basic (1SP)(Invisible in forests and cliffs and Advanced (2SP)
Throwing Skill basic(1SP) and advanced (2SP)
Unique skills: (Spys do not gain these at the start)
Sniper Skill 1 (2SP)(Allows To use sniper with skill) and 2 (3SP)(Sniper almost perfectivly)
Medic Skill 1(2SP)(Heal with more strength) and 2 (3SP)(Heals to maximum possible)
More to be updated Later if new ideas are suggested. Feedback please[b]
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