Spoofs3's Blog: Survival TFG.
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| Survival TFG. |
| (13 comments, posted 3 months ago by Spoofs3) |
New forum game I've been working on.
Called Survival, it is like my old game Predator TFG, for those of you here before the reset.
RULES:
Each person is a soldier figthing for survival, Everyone is against everyone.
Allies can be made to fight more powerful enimies but in the end Only one can Survive.
You start off in a random space in a 5x5 square board.
You actionate once per turn.
You have 100 Health each.
Once you hit 20 Health you Must be healed within 3 turns or you will die.
Once you hit 10 health you cannot move due to injuries.
Every turn you get 1 SP which you can use to buy new skills
GM: The game master of the round, Works the math that shows battle results using dice like risk. Attacker has 3 dice, Defender has 2. Highest numbers win, Defender takes priority if the numbers are equal.
The Game master has the power to summon some NPCs EG: Bears in the forest.
At the start you pick between several classes:
Weapons Expert: This class starts off with a machine gun and a pistol, grenades and C4 and A hunting knife. Each weapon can be used in its own unique way. Figure them out to survive. Starts with Shooting advanced, Throwing and CQC Basic.
Medic: A healer of the group. This class starts with a pistol and grenades. This class is weak in the start of the game but can be usefull to have if you choose to ally, This class carries Med Kits which is useful to heal people and the healing skill.
Scout: This is by far the most advanced troop.Has a pistol and grenades for combat. What makes this soldier one of the best is the advanced scout skill which allows for him to sneak by areas undetected.
Spy: This troop is the troop with info. Although it only starts off with a pistol it has all basic skills at the begining.
There are also Unique classes which are suited to certain weapons:
Sniper: Starts off with a sniper rifle and the knowlegde to use it Sniper skill 2. Also has a pistol and grenades.
CQC: This troop is a master of close quater combat. It starts off with throwing knives, A hunting knife and a pistol, This unit starts off with CQC skill and advanced unarmed fighting skill.
Reinforcements: These are troups that start with only a pistol and 1 random basic skill. They can only join after the game has started and are Paradropped in a random Square.
Fighting CQC. Range 0. (Fight people in your square)
Unarmed: Basic attack. 40% chance hitting. 60% chance along with basic CQC. 80% Chance with Advanced CQC skill.
Hunting Knife:. multiplys power by 1.25. 50% chance hitting. 70% along with basic CQC. 90% with advanced CQC.
Fighting Range 1. (Fight people in a range of 1 square.)
Throwing knives: Multiplys power by 1.20. 35% Chance hitting. 55% with Throwing skill Basic. 75% with Throwing skill advanced.
Grenades: Explosive. Multiplys power by 2.5. 40% Chance hitting. 60% with throwing skill Basic. 80% With throwing skill advanced.
Fighting range 2. (Fight people in a range of 2 square.)
Pistol: Multiplys power by 1.5. 45% chance hitting. 65% with basic shooting skill. 85% chance with shooting skill advanced.
Machine gun: Multiplys power by 2. 50% chance hitting. 70% with basic shooting skill. 90% with advanced shooting skill.
Fighting range 3.
Sniper: Long range. Has a different system to other weapons.
Missing. 70% chance with no sniper skill. 40% with sniper skill 1. 10% with sniper skill 2.
Leg. Hurts 1.25 . lowers movement. 10% with no sniper skill. 20% with sniper skill 1. 30% with sniper skill 2
Arm. Hurts 1.25 . lowers Aim. 10% with no sniper skill. 15% with sniper skill 1 25% with sniper skill 2
Torso. hurts 1.5 . 5% With no sniper skill. 15% with sniper kill 1. 20% with sniper skill 2
Head. Instant Death. 5% with no sniper skill. 10% with sniper skill1. 15% with sniper skill 2
Remote Weapons. (Are placed in an area and then detonated with a PM to the GM.)
C4: Hurts 2.5. Always hit if properly placed and activated.
Items:
Med Kits: Heals 20 with no skill. Heals 40 with med skill 1. heals 60 with Med skill 2.
Body armour: Stops damage by .5.
Areas.
Grassland: Basic area, No strategic advantage what so ever,
Forest, Good for protection stops damage by .25. Can climb trees to be hidden.
Cliffs: Increases range of Snipers by 1.
Buildings: (Are within a random Grassland. takes one movement point to enter)
Barracks:1 per Round, Weapons are stored there. Collect one per turn.
Hospital: 1 per Round, Med Kits are stored there. Collect one per turn.
Skills.
Shooting Skill, Basic (1SP)(Increases Gun Aim) and advanced (2SP)(Increases Gun Aim more)
CQC Skill, basic (1SP)(Increases Fighting skill close range) and Advanced (2SP)(Increases Fighting skill close range more)
Scout skill Basic (1SP)(Invisible in forests and cliffs and Advanced (2SP)
Throwing Skill basic(1SP) and advanced (2SP)
Unique skills: (Spys do not gain these at the start)
Sniper Skill 1 (2SP)(Allows To use sniper with skill) and 2 (3SP)(Sniper almost perfectivly)
Medic Skill 1(2SP)(Heal with more strength) and 2 (3SP)(Heals to maximum possible)
More to be updated Later if new ideas are suggested. Feedback please[b]
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| User | Message | |
| #1 Posted 3 months ago | Reply | | Sick. | |
| #2 Posted 3 months ago, replying to post #1 by Animegirlzzzzzzz | Reply | Is that good or bad?
I am confused :P
It is based around my old forum game (Predator TFG) which died away when the reset happened and only now am I bothered to create another version of it | |
| #3 Posted 3 months ago | Reply | | It's nice, if you can generate enough interest *nods* watching | |
| #4 Posted 3 months ago, replying to post #3 by Exael | Reply | Cool.
thanks I will try generate Interest | |
| #5 Posted 3 months ago | Reply | This seems interesting.
I'd love to play if you'll have me, when there are more people. | |
| #6 Posted 3 months ago, replying to post #5 by Fenrir502 | Reply | | We would actually love to have you now due to being one player short of starting XD | |
| #7 Posted 3 months ago, replying to post #6 by Spoofs3 | Reply | | I'll play whenever timezones permit. | |
| #8 Posted 3 months ago | Reply | so sign up in the thread
rounds do tend to run for at least 24 hours. | |
| #9 Posted 3 months ago | Reply | So since this is the strad Blog for the game. Let's talk about incresing the skills of your class. I think that it would make the most sense to complement the weapons that your class is given.
I'm currently CQC class which to start off gives me basic CQC skill and now that I have 2 SP i can invest in the advanced skill or level one 2 of the other skills.
I have a hunting knife that rases my close range attack power so If i chose I can hold off and save up points for later
now have throwing knives that can be used at fighting range 1
and a pistol for fighting range 2
both of these aren't two hot with out a throwing or shooting skill so it would make sense for me two put the SP in to those areas because most of the other troop also have pistols and can shot me if they chose to from a square away. | |
| #10 Posted 3 months ago, replying to post #9 by yamiangie | Reply | You are right, BUt then again you chose the CQC char, The medic isn't too hot at them either, And is made for healing
I suppose CQC should also get throwing basic | |
| #11 Posted 3 months ago | Reply | hey I wanted a chalenge.
oh and do we have unlimited amo ? | |
| #12 Posted 3 months ago, replying to post #11 by yamiangie | Reply | | Exactly... No but close to, I will record the ammo and warn you when you are near low | |
| #13 Posted 3 months ago | Reply | | sounds cool | |
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